From left to right, going down I made taunting, provoking, crying, cheering (three varients of it in fact) flying kick for monks/fighters, an uppercut, item throwing, (namely thrown at the enemy) an energy charge, 2 varients of releasing that energy through that charge, a third release that doesn't necessarily have to be through the charge (could be a magic attack or another energy attack varient) an alternative to blocking and singing. Many people wanted extensions of those, many people wanted really specific stuff, and while I'm not objected to doing specifics, I'd rather get more general use stuff out of the way first, just to expand on the list and maybe make it easier for everyone to mix/match to their heart's content. The SV battler additions is probably going to be the hardest to explain. There is also a classic tied up by rope in case you ever need someone to rescue. There's also characters that are chained up both for laying on their backs like for tables, and ones for being against a wall. Actually, I did consider making a second set just for sleeping, but decided against it since I felt like other things should be taking priority first. I made alternative facings for people who haven fallen down or hurt, so they're facing left and right now, there's also stuff for laying on their backs, so even sleeping might be an option. The hurt/downed/captured sprites is something a lot of folks has been asking for, and probably the second biggest thing. None of these currently has any running, sitting, or swimming animations, but at least they're there for anyone that wanted some more variety in their character sizes. The plus sized sprites are obviously for larger people sprites. the toddlers are a bit smaller then the children and the teens are a bit shorter/thinner then the adult sprites. The skipping is based loosely off the RPG maker 2000's children sprites because I thought that'd be a fun lil' detail o w o There's running, swimming and sitting but also skipping and lots of animations for sleeping, being hurt, and crying. Since you are experienced in using this, maybe you could have a look at it when you have time: (Sorry for bothering you with this, just that I have tried to work this out for a while).īig thing I think is that the kid sprites got a huge expansion like I did with the adult sprites. So I guess the only way is to put in self-switches and move routes from the event itself? I really like to run everything from a single auto-run event, so that's why it annoys me a bit. I also tried to add step animations for it but it wont change anything. The other problem I have is that I can't run the custom move routes from auto-runs by changing the speed and frequency since they dont work the same way as inside the event itself (I have no idea why, its very confusing to me.) The animation goes by way too fast so you wont even see the different expressions even if I set the event to be slowest and frequency the same. Only issue I have is that I was told that the animation can look differently depending on what kind of computer you have, if it's slow it can mess up how the animation is displayed appearently. Actually using a script by galv now that can change into any column or direction of a complete sprite sheet like the one I posted before, without having to use change graphic or have the small "turn delay". Yeah, I do know how to animate them that way (with move route and turn routes).
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